Tools and tips for working together, apart
Written for Piasa Games with Corey Warning
We know quite a few teams who are in the same boat as us; collaborating while working in different time zones can be a huge challenge. 2 of us are located in Chicago, and another in Portland, OR. Some nights one of us will be preparing to power through a long list of tasks, while another is hitting the sack. Read more
Sketching is important
Written for Piasa Games
This week, we wanted to briefly give some insight to our process of working through ideas, when it comes to creating graphics for our games. It can be tempting to just jump right in to your favorite program and start cranking out high fidelity assets, but you’ll almost always create something of higher quality if you do a little sketching first. Read more
Failing fast with lean game design
Written for Piasa Games
In game design, or any design really, it’s important to work in a way that allows you to iterate quickly and bounce ideas off the types of people who you would like to actually be playing your game or using your product. Read more
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